| | ESport-112 You are here: The Debug Store > Automation > Automation Interfaces > Ethernet > Passport Networks > ESport-112 | * DIN rail or panel mount * Supports 10/100 Mbps Ethernet * Supports LAN and WAN communications * Management access password protected * Supports up to 8 TCP connection in TCP server mode * In server mode supports individual client sessions for security * Heart beat connection ensures reliable TCP connection against power failure or network disruption. * Supports loop back mode, data is echoed back for easy testing * Virtual COM drivers for Windows NT/98/ME/2000/XP * Supports socket connection, TCP server, TCP client, and UDP * supports SNMP Get and Set function |
| All ESport series can be configured as a TCP Client/Server or UDP. It can operate in three modes: Direct IP Mode, Virtual COM Mode, and Paired Mode.
Direct IP Mode Direct IP connections allow applications using TCP/IP or UDP/IP network socket programs to communicate with the asynchronous serial port on the ESport-10x. In this type of application the ESport-10x is configured to TCP or UDP server. The socket program running on the PC establishes a communication connection with the ESport-10x. The raw data is sent directly to and from the serial port.
Virtual COM Mode requires the installation of a virtual COM port device driver. In this mode, the ESport-10x must be set to either TCP/server or UDP/server in the menu with a designated communication port number. The virtual COM driver is a TCP or UDP client. Once the connection is made, the LAN is transparent to the serial device. Applications work just as if the serial device is connected a hosts physical COM port. The virtual COM port converts the applications data into IP packet destined for the ESport-10x, which in turn converts the IP packet back to serial data.
Paired Mode is also known as serial tunneling. When this type of configuration is selected, no additional software is needed to install in a host PC. In fact a PC is not required to make the connection. Any two dumb serial devices that can communicate with each other through a serial link will be able to communicate using two ESport-10xs and the LAN. Two ESport-10xs are configured with one setup as a TCP or UDP client and the other to TCP/UDP server. When setting up the Server, the Remote IP address section must contain the address of the Client. This will allow the Clients IP address to pass the IP address-filtering feature of the Server. Conversely, the Remote IP address of the Client must contain the Servers IP address.
Heart Beat The ESport-10x provides a convenient way to establish reliable communications between two devices. Communication port 5300 is reserved for the Heartbeat Protocol. If a loss connection occurs the Heart Beat feature will try to reconnect the TCP data connection every 5 seconds until communications is established again.
Loop Back All data is sent back immediately for easy connection test |
| Serial Buffer: Output: 64K bytes for ESport-101/102/111/112 Input: 8K bytes per port Serial Connection: DTE BD-9 male LAN: 10/100 Mbps Auto-detecting 10 Base T, 100 Base TX Serial Interfaces: RS-232 - TX, RX, RTS, CTS, DTR, DSR, DCD, GND RS-422 TX+, TX-, RX+, RX-, RTS+, RTS-, CTS+, CTS-, GND RS-485 - Data +, Data , GND Data Rate: 110 bps to 230.4 k bps Parity: none, even, odd, mark, space Data Bits: 5, 6, 7 or 8 Stop Bits: 1, 1.5 or 2 Protocol: TCP, IP, ARP, DHCP, Telnet, HTTP, UDP, ICMP Management: Manager software, Serial Console, Telnet, Web server Firmware upgradeable Dimensions: ESport 101/102/111/112: 3.35 x 4.5 x 0.90in (8.5 x 11.5 x 2.3cm) Power Requirements: 9 ~15 VDC 500 mA ESport 101/102/111/112 Operating Temperature: 0 to 50 °C (32 to 122 °F) Storage Temperature: -20 to 60 °C (-4 to 140 °F) Humidity: 0 90% Non-Condensing Approvals: CE, FCC |
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